#include "Headers.h"
#include "TileNode.h"


CTileNode::CTileNode(void)
{
	m_x = 0;
	m_y = 0;
	m_Type = 0;
}


CTileNode::~CTileNode(void)
{
}

bool CTileNode::Initiallize(int type, int x, int y)
{
	m_x = x;
	m_y = y;
	m_Type = type;
	SetRect(&m_rcTile, m_x-16, m_y-16, m_x+16, m_y+16);
	return true;
}